We have expertise in

  • 2D Game Engine development
  • Console game porting
  • 2D gameplay programming
  • Tools developement
  • Desktop GUI: Qt Widgets, Qt QML, C# Winforms, C# WPF
  • C++, C#, Zig
  • We’re willing to take on Rust consulting work
  • Intermediate knowledge of 6502 assembly NES programming and reverse engineering
  • Basic knowledge of 65816 assembly SNES programming and reverse engineering

We are currently in a full-time commitment with our current client Digital Eclipse but feel free to contact us to keep in contact if we become available again in the future.

Current clients

Game Porting

We shipped games that used these technologies:

  • XNA/MonoGame/FNA
  • C++ custom engines

But we are familiar with the most popular engines as well:

  • Unreal Engine

Titles shipped by our team in the past:

  • Assassin’s Creed 3 (PC, PS3, Xbox 360) - Sound Programmer
  • Assassin’s Creed 4: Black Flag (PC, PS3, Xbox 360, Xbox One, PS4) - Sound Programmer
  • Assassin’s Creed Unity (PC, PS4, Xbox One) - Sound Programmer
  • Curses ’n Chaos (PC, PS4, PS Vita) - Engine, Network Programming, PS4 port and help on the PS Vita port
  • Flinthook (PC, PS4, Xbox One) - Gameplay programming and console ports
  • Mercenary Kings: Reloaded Edition (PS4, Nintendo Switch) - Minor gameplay programming and Switch console port

Titles ported by Cold Bytes Games

ClientTribute Games Inc. / Zenovia Interactive
Platform/images/playstation_logo.png /images/xbox_logo.png
EngineCustom Zenovia C# engine using MonoGame and FNA